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Nigedo
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[REL] AZ Interface - scripted text interface - choose any letters (BETA)
      #2861652 - 07/28/04 06:45 PM

Hi folks, something new for you to try.

From the ReadMe:-

This is a modders' resource.

It allows modders to add a scripted interface to their mods which gives their mods the functionality to obtain freely selected text responses from the Player.

Each correct response may be up to eight letters long and the Player is given the option to respond with any word up to this length.


The archive includes a demo ESP that adds a riddle to the ground floor door of the Customs and Excise Warehouse in Seyda Neen. The Player may enter any combination of up to eight letters in order to guess the answer to the riddle.

It also includes a clean ESP containing just the script functionality for modders to merge into their own mods.

This is a BETA release. Although I have tested the scripting quite thoroughly, I would appreciate any bug reports, comments or suggestions you may have.

BTW, thanks to Qarl for the helpful tips about hex-editing to improve format. Cheers mate!


Screenshots:-

Screen 1

Screen 2

Download Here - at a tiny 9kb.


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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2861693 - 07/28/04 06:55 PM

sounds very interesting

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VampyrPrince
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2861712 - 07/28/04 06:58 PM

looks kinda neat but i still cant think of any uses for it

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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: VampyrPrince]
      #2861726 - 07/28/04 07:00 PM

Quote:

looks kinda neat but i still cant think of any uses for it




Morrowind hangman maybe?

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Nigedo
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: VampyrPrince]
      #2861731 - 07/28/04 07:01 PM

Quote:

looks kinda neat but i still cant think of any uses for it



Err... how about allowing the Player to provide their own answer to a riddle posed by your mod, instead of being forced to offer them three or four set answers to choose from.

Or, what about having them learn somewhere a secret word to open an enchanted door - the catch being that they actually have to remember it themselves.

Just a couple of suggestions. LOL



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Daduke
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2861800 - 07/28/04 07:18 PM

throw in aerleon's journal mod and it could become quitet interesting

good job

Daduke

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Nigedo
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Daduke]
      #2861932 - 07/28/04 07:58 PM

Thanks Daduke.

AFAIK, this is the first time it has ever been made possible for a script to capture a Player's freely selected text response and check it against an expected one.


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Grumpy
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2862074 - 07/28/04 08:40 PM

This looks intresting, but how the hell did you capture keystrokes without an external program running? I could use that myself. Save me a hundred or so lines in my script!

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Daduke
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2862103 - 07/28/04 08:49 PM

Being doing a bit of pming with N here but decided it might be better to post here instead

Basically - I was requiring about the possibility of impenting this mod into sections in morrowind where it would fit. ie the existing riddles... like the bloodmoon cave one... I honestly just saved and then clicked on each possible answer and reloaded until I guessed correctly.

Can anyone else think of other sections where it would fit?

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Nigedo
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Grumpy]
      #2862112 - 07/28/04 08:52 PM

Quote:

his looks intresting, but how the hell did you capture keystrokes without an external program running?



Well, it uses message box menus layered as a continuous interface. The Player can shuffle through short ranges of letters and click on a button for each letter they want to select in turn.

They can also choose to quit or start over.

The button clicks and their order are concatenated into a numeric code which is returned to the calling script, when the Player is finished.

The code is then evaluated against a pre-defined value for the correct response and the script responds according to whether they match up or not.


Daduke:-

Quote:

I honestly just saved and then clicked on each possible answer and reloaded until I guessed correctly.



Yup! That's the problem with the Beth method of presenting riddles especially. If it seems at all difficult, it's far to easy to just poiny and click until the right answer comes up. I've done it myself before now.

This approach makes you work a bit harder, depending on how devious the modder is prepared to be.


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Grumpy
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2862173 - 07/28/04 09:11 PM

Quote:

concatenated




You sir, have caused me brain damage with this big word. Not to mention the hernia I just got picking up my Webster's Unabridged Dictionary...



What I was hoping for was quick-keys.

Potential uses:

Combination locks (would be great for thief types (skill increase with the least amount of guesses))...

Posers given by NPCs (how old do you THINK I am??? (disposition stuff))...

Don't laugh now... Guess an NPC's weight for money...

Lottery

...other games of chance (using randoms... that would be cruel)...

Mechant without the barter screen (dialog only (How many do you want? ...or maybe haggle over the price...)

Anagrams (Hey! Be nice. Im reaching here...)

Chess (Knight to K4)...

Passwords given to NPCs to enter secret areas (immersive)...

...or Skooma dens... (speakeasy)

I give up...

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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2862195 - 07/28/04 09:20 PM

that reminds me of those good old Sierra adventure games before the advent of icon-based gameplay. Gotta love those old parser interface!

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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2862415 - 07/28/04 10:20 PM

A good idea for this would be make a mod that brings the riddle chests from Betrayal at Krondor to Vvardenfell.

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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: ]
      #2862767 - 07/28/04 11:38 PM

Quote:

A good idea for this would be make a mod that brings the riddle chests from Betrayal at Krondor to Vvardenfell.


That was a nice game. If a dos emulator would exist for my palm handheld there's a ton of these oldies I'd play on it like Betrayal at Krondor, X-COM ufo defense, Quest for Glory titles, Indiana Jones and the Fate of Atlantis, to name a few.

It's a really nice gameplay addition Nigedo, it'll allow more complex puzzles and riddles.

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shannon_
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2863057 - 07/29/04 01:17 AM

WOW! Sounds intruiging, and complicated!

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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2863115 - 07/29/04 01:42 AM

Quote:

Quote:

looks kinda neat but i still cant think of any uses for it



Err... how about allowing the Player to provide their own answer to a riddle posed by your mod, instead of being forced to offer them three or four set answers to choose from.

Or, what about having them learn somewhere a secret word to open an enchanted door - the catch being that they actually have to remember it themselves.

Just a couple of suggestions. LOL






Something like answering a riddle with this would take an amazing amount of scripting, as there are hundreds of ways to say the same thing. Example: Poor people have it, rich people need it, what is it? You would have to script all possible correct answers: None, nothing, no items, starvation, etc, etc.

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qarl
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: ]
      #2863343 - 07/29/04 03:21 AM

Cool idea Nigedo! It's unfortunate there isn't anyway to use that thing at the begining of the game where you type in your name.

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_TaddeuS_
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2863367 - 07/29/04 03:37 AM

This is truly an interesting work! I thought to do it myself, but I never found the time and the will. Oh well... Now it's ready for me to use!
Finally riddles will be a little more intriguing than clicking 3-4 buttons until the correct answer comes out.

And have a trophy!

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Edited by _TaddeuS_ (07/29/04 03:38 AM)

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Lingarn
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: VampyrPrince]
      #2863388 - 07/29/04 03:49 AM

You can't, VampyrPrince?

Think about it. This code enables eight letters. A gate address in this galaxy is only seven... To get to a new one, i.e. Atlantis or the Asgard homeworld, you need eight letters.

Imagine having a working DHD, and trying to figure out the gate addresses.

Plus, in more general terms, all of the passwords, and riddles, and puzzles of every flavor (As the more eloquent members of the forum have pointed out ).

Lingarn

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AcidBasick
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2863389 - 07/29/04 03:49 AM

This is most revolutionary, Nigedo.

The most amazing thing about this accomplishment is that you used the original Morrowind language. Aerelorn uses an outside program to capture text while your's can be used stand-alone. I cannot wrap my brain around how you managed to store and access the text input - nor am I willing to attempt to understand. Most regulars here on these forums know that this type of text capturing has been suggested but never completed for some time.

This is a most noteworthy accomplishment.

I hope OverrideB1 arrives soon to give you the Pretty Darn Nifty Award. I am not authorized to do so.

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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2863615 - 07/29/04 06:39 AM



A way to make the input easier to type into would be:

1. pop up a dialog box (forcegreeting an an npc with no bodyparts, that you did placeatpc)

2. Give him a topic for every letter in the alphabet. The topics could be eg "A" or if you may prefer "A_" or "_A_" if you dont want to make topics of single letters

3. Give him a greeting that is the qwerty keyboard with a space between each letter that you had a topic for.

4. After each letter press do a forcegreeting to redisplay the keyboard.

This way they could simply "type" in to a qwerty keyboard by selecting the letters with the mouse.
(or if you dont like the querty keyboard you could do a A to Z in alphabetical order keyboard instead)

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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2863623 - 07/29/04 06:46 AM

actually nice thing...very nice news at last something really new and usefull released. Lottery does sound interesting..ppl post your ideas!

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Vampyre
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Re: [REL] AZ Interface - scripted free text interface (BETA) [Re: Nigedo]
      #2863644 - 07/29/04 06:57 AM

Quote:

Quote:

his looks intresting, but how the hell did you capture keystrokes without an external program running?



Well, it uses message box menus layered as a continuous interface. The Player can shuffle through short ranges of letters and click on a button for each letter they want to select in turn.

They can also choose to quit or start over.

The button clicks and their order are concatenated into a numeric code which is returned to the calling script, when the Player is finished.

The code is then evaluated against a pre-defined value for the correct response and the script responds according to whether they match up or not.


Daduke:-

Quote:

I honestly just saved and then clicked on each possible answer and reloaded until I guessed correctly.



Yup! That's the problem with the Beth method of presenting riddles especially. If it seems at all difficult, it's far to easy to just poiny and click until the right answer comes up. I've done it myself before now.

This approach makes you work a bit harder, depending on how devious the modder is prepared to be.





HAH
I KNEW this was possible

Given a bit of work I was planning on working on something like this for my first mod!
Great idea
Ingenious
well done
congratulations
have a fishy stick
Why didn't anyone think of doing this before!
yaya


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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: Nigedo]
      #2863769 - 07/29/04 08:29 AM

Nigedo stunning work! This will make many things in Morrowind much more indepth and detailed.I can just imagine the types of relationships that can emerge between player and Npcs.Reminds me of an old Commodore64 western game where ones behaviour and replies to others really made one well liked or thought of as a jerk.I remember my Brother inlaw watching me as i played saying all sorts of nice respectful things to the towns women and he was thinking oh brother this aint real life but lo and behold i got a real life respectful response back which he thought was very interesting.


Thank you for all the hard work you put into this and opening the flood gates to all sorts of possibilities.

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Nigedo
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: ]
      #2865147 - 07/29/04 04:46 PM

Thanks everyone for your feedback.

Guenthar, MNWAT, Shannon, Qarl, Taddeus, Lingarn, Acid, Vincent, Vampy and HellBishop; I am very grateful for your support chaps. It means a lot to me, thank you.

I know this idea has been proposed before now, but I've never seen a working example. My main priorities were to make the interface as little effort to operate, as easy to integrate into a mod and as technically efficient as possible.


Random_Scrib:
Quote:

Something like answering a riddle with this would take an amazing amount of scripting, as there are hundreds of ways to say the same thing. Example: Poor people have it, rich people need it, what is it? You would have to script all possible correct answers: None, nothing, no items, starvation, etc, etc.



Since it runs as a self-terminating global script, it can be called freely within anyone's mod without the need for complicated scripting to integrate it.

You just have to have sufficient scripting knowledge to know how to test the values returned by the interface. I have provided all the information a competent scripter would need to do this, in the archive.

The limitation is that only *one word* will be the expected response, any other response will be treated as 'incorrect'.


EDIT: Actually, thinking about it, there's no reason that a clever scripter couldn't allow for several possible expected responses and script one reaction to all of them or different reactions for each.

The main benefit of the interface is that allows Player reponses to be captured in a form that can be interpreted by MW script. What you do with the Player's response is really up to you.


Cortex:
Quote:

A way to make the input easier to type into would be:

1. pop up a dialog box (forcegreeting an an npc with no bodyparts, that you did placeatpc)

2. Give him a topic for every letter in the alphabet. The topics could be eg "A" or if you may prefer "A_" or "_A_" if you dont want to make topics of single letters

3. Give him a greeting that is the qwerty keyboard with a space between each letter that you had a topic for.

4. After each letter press do a forcegreeting to redisplay the keyboard.

This way they could simply "type" in to a qwerty keyboard by selecting the letters with the mouse.
(or if you dont like the querty keyboard you could do a A to Z in alphabetical order keyboard instead)



I am considering attempting to integrate an interface into dialogue.

The problem with the method you suggested is that it would be more difficult to capture individual letter choices and assign each letter a unique code. It would require an array of at least 26 condition tests with every click, whereas my interface uses only 5, making it far more technically efficient and fast.

I will think about doing something similar through dialogue though.


BTW, has anyone actually tried out the demo, yet?

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Edited by Nigedo (07/29/04 05:02 PM)

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VampyrPrince
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2865162 - 07/29/04 04:49 PM

hey i just thot of one a way to curse at npcs u dont like,

like they ask u what ur name is u can tell him to like get away u bleepedy bleep bleep

fargoth asks u if u have his ring u can say bleep off u bleepn bleeper

:P just some random thoughts lol

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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: Nigedo]
      #2869472 - 07/30/04 06:08 PM

Wow!

Well done Nigedo!

It is so refreshing to see a serious modder doing serious script work and advancing the cause for all the rest of us students of the CS.

Congratulations on a genuine breakthrough!

x 10

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qarl
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: ]
      #2941492 - 08/17/04 08:18 PM

This works great! I used it on a place where a guard won't let you pass unless you know the password. Nice job!

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Polycrates
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: qarl]
      #2941506 - 08/17/04 08:24 PM

Awesome! That's really cool, and something Morrowind was sorely lacking

Also, is the answer 'a net'?

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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: Nigedo]
      #2941536 - 08/17/04 08:34 PM

Woo! This is a great idea, I was just thinking the other day how silly Bethesda's riddle interface is. Mount Kand Shrine has riddles, btw.. One of each kind of atronach asks you a question, and you need to get them right before you can complete that particular Temple pilgrimage quest.

Couldn't you use the same pop-up window but have it show the entire alphabet rather than just a few letters at a time? I'm not a modder, so I don't know the limitations.. but it seems to me that would be the best way to do it...

Anyway, good luck with this. I'm intrigued, this is the most original yet obvious idea I've seen in a long time. I can't wait to see it become popular in mods, from "fixing" the areas in the original game (and expansions) that had riddles to needing a password to get into a shady group's hideout (Morag Tong? some Thieve's Guild sites?) to opening safes or activating some crazy Dwemer contraptions I haven't dreamed up yet.

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qarl
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: ]
      #2941548 - 08/17/04 08:37 PM

The script engine is limited to 8 choices at a time.

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Corv
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: qarl]
      #2948418 - 08/19/04 06:40 PM

AWESOME work!!!

I hope all the people here relize how revolutionary this is for quests.... !

You deserve some of those for sure:

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brady228
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2948448 - 08/19/04 06:47 PM

Excellent work Nigedo! This opens up tons of possibilities. Well done!

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Corv
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: brady228]
      #2948464 - 08/19/04 06:52 PM

This combined with my item combination system - that does the same for unique item combination as you do for letter combination ... wow - I am really looking forward to make quests for my TC with this!! Some more for you:

--------------------
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ULTIMA - The new King (Total Conversion):
HOMEPAGE

CORV'S ULTIMATE RANGER MOD incl. new item combination system:
HOMEPAGE
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: Corv]
      #2948839 - 08/19/04 08:57 PM

nice stuff here ,to complicated for me,hehe brain cell gone just reading though the post,

but after this is release, it will be interesting to see people do stuff with it,i like the lotery idear,pick a fight and bet on npc`s ,mmm lots of way to use this.

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Niobe
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2950031 - 08/20/04 05:38 AM

Now we can have real puzzles to answer.

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Corv
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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA [Re: Niobe]
      #2950197 - 08/20/04 07:20 AM

Yes, but not only puzzles - also simple stuff that the player was able to avoid via trial and error before:

Example: You want that the player can enter/do something only if he knows a password that he only can have if he solved something before succesfully where he got the password. Before you could give him choices and if he didnt know he could just try and reload - now he really has to know it!

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Re: [REL] AZ Interface - scripted text interface - choose any letters (BETA) [Re: Nigedo]
      #2950300 - 08/20/04 08:09 AM

Clever solution to this problem... now we can have actual riddles. Nice work, Nigedo.

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